Have you ever felt alone? Someone just wandering and searching for meaning in an industrial world? Do you crave grandma’s home cooking in a world with nothing but fast food? A world of copies of copies of copies. In recent years the gaming industry has become very similar to that, Ubisoft can churn out the same game about assassins in a different setting year after and still make millions (though they have tried to do something different recently), Call of Duty can still make millions on the same gameplay that came out around 10 years ago, and somehow EA is still in business even with its scummy business tactics and disappointment after disappointment. Many games just feel like copies of copies of copies, with no love or passion ingrained in them, purely a business venture to some, especially with the rise and prominence of microtransactions in everything from
Indie Games versus their Triple-A Counterparts
Indie Games versus their Triple-A…
Indie Games versus their Triple-A Counterparts
Have you ever felt alone? Someone just wandering and searching for meaning in an industrial world? Do you crave grandma’s home cooking in a world with nothing but fast food? A world of copies of copies of copies. In recent years the gaming industry has become very similar to that, Ubisoft can churn out the same game about assassins in a different setting year after and still make millions (though they have tried to do something different recently), Call of Duty can still make millions on the same gameplay that came out around 10 years ago, and somehow EA is still in business even with its scummy business tactics and disappointment after disappointment. Many games just feel like copies of copies of copies, with no love or passion ingrained in them, purely a business venture to some, especially with the rise and prominence of microtransactions in everything from